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Always interested in offers/projects/new ideas. Eclectic experience in fields like: numerical computing; Python web; Java enterprise; functional languages; GPGPU; SQL databases; etc. Based in Santiago, Chile; telecommute worldwide. CV; email.

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Learning Modern 3D Graphics Programming

From: andrew cooke <andrew@...>

Date: Mon, 5 Mar 2012 10:10:13 -0300

I am finally starting to understand how understanding the history of OpenGL is
critical to understanding how best to use it (and making sense of all the
information out there).

This online book seems to get it right - 
http://www.arcsynthesis.org/gltut/index.html

Andrew

Learning Modern 3D Graphics Programming

From: Roger Wehage <raw915@...>

Date: Sun, 16 Dec 2012 12:12:13 -0600

I have only Macintosh computers in my house that run OS X 1.6 or OS X =
1.8. I have been advised by the author of "Learning Modern 3D Graphics =
Programming"  that "Learning Modern 3D Graphics Programming" is the =
"only" way to learn modern OpenGL. If that is true, then I am screwed, =
because learning to run the  "Learning Modern 3D Graphics Programming" =
tutorials on my computers seems to be infinitely more difficult than =
"Learning Modern 3D Graphics Programming". In fact, the author of =
"Learning Modern 3D Graphics Programming"  declares that  "Learning =
Modern 3D Graphics Programming" is impossible on Macintosh computers, at =
least from his perspective. So it seems that I'm headed back to the =
"Lazy Foo' Productions" tutorials, which at least run on my computer. It =
seems a shame I'll not reach the "Land of the Nerds."=

Tutorials on OS X

From: =?ISO-8859-1?Q?Ricardo_S=E1nchez=2DS=E1ez?= <rsanchez.saez@...>

Date: Tue, 3 Sep 2013 21:03:58 +0100

These tutorials can be adapted for running on OS X. I have begun adapting
the http://www.arcsynthesis.org/gltut/ tutorials to run on Xcode 4.x using
GLFW3. In case it helps anybody, you can find the first two captures here:
https://github.com/rsanchezsaez/gltut-glfw

I will update the repository as I progress. :-)

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